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VIDEO GAMES: Reviewing the Microsoft Kinect

Kinect Montage

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It can be hard to review an idea that's not really for you. Clearly, Microsoft did not have the 21-year-old, out-of-shape college nerd in mind when it designed the Kinect, and that's no secret. I hadn't had a chance to play Kinect since the 2010 E3, but recently go to play with the retail build of the motion-capture camera that turns you into the controller. Microsoft sent over Kinect Adventures to demonstrate the device, which had me doing everything from plugging holes in an underwater tank, flapping my wings to fly through space, or jumping up and down through obstacle courses.

And yep, I was sore the next day.

The main issue I had with Kinect was simple: space. I knew it wouldn't be good when Mr. Kinect suggested that I move my furniture to make enough room. Not in the mood to move my reclining, soft, comfortable I-enjoy-sitting-on-it couch, I had to make do with placing Kinect off in one far corner of the room while I played it in the opposite one. For those of you with a family room, this isn't a problem. If you are in a small college dorm, you may have problems playing Kinect, or even finding room to dance around at all.

Once I got it set up, the overall mysticism of the device started to take over. It followed me if I moved out of range, adjusting to try to keep me in the best viewing angle. A part awesome, part scary look into the future of technology, it could also tell when I entered or exited its view. Or when I kicked my foot, or when I ran into my coffee table. Nice.

After playing through the different games in Kinect Adventure, it is quite clear that it isn't for people who thought that Wii Sports required too much motion. You can't sit down and waggle your way through the game, you actually have to get up off the couch and move. A lot. For some, this will be exciting and exhilarating. For other gamers it will be tiresome, and possibly the most exercise they have ever seen.

Personally, I see the great benefit of Kinect as being an input device -- but not for everything. Navigating menus, something mundane by most standards, just feels cool. Microsoft seems to know this, as the Kinect SKU can now be developed to work with Windows. Meaning, the future input device for PCs could very well be something Kinect-like.

Sign me right up for that. But there are only a handful of games I can think of that I would want to play fully standing up. For exercise games, Kinect removes the need for any other device or equipment; it can pick you up and measure your every move. Dance games become even more immersive. But for the other genres out there, I want to sit down.

For better or for worse, the big M is putting everything it has behind the device: Kinect is here to stay and will have some mandated kind of support in all first-party Microsoft games to come. And the support that is coming seems to be implemented well: voice recognition and facial recognition, which advance games more than wing flapping ever will.

And, lest I forget, "Kinect Star Wars" is hitting this holiday season, and if there is one game that just screams Kinect awesomeness, it is the light sabering and force-wielding Star Wars universe. The upcoming "Rise of Nightmares" by Sega also looks promising, and it will be exciting to see how Microsoft, and third party developers, continue to implement Kinect into game play. The sky really is the limit. I just hope that developers follow suit and Kinect isn't an experiment in missed potential.

Kinect is a technical marvel when it works -- and increasingly frustrating the few times when it fails to be absolutely perfect. It can see me itch my nose, but I can't plug that stupid hole or hit that block? That being said, the input lag was for the most part negligible, which is saying something given the dark lighting in my room and the horrible angle I had to work with.

So what do you all think? Is Kinect the winner of the motion-control wars, or should Microsoft have kept to its hardcore audience? Will you be buying one for its uses in "Fable" or "Gears of War," or just for the family to dance with?

Willie Clark has been playing games and spinning cds since the days of the Game Boy Color and cd player s(both of which seem dinosaur old in today's world). To keep up with his musical and gaming ramblings, be sure to follow him on FB. But not on Twitter, which is against everything he believes in.

Comments for "VIDEO GAMES: Reviewing the Microsoft Kinect" (3)

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Robert said on Aug. 17, 2011 at 10:36pm

My girlfriend wanted me to get the kinect bundle for the new college apartment we moved into. I was curious, as I've been gaming since I was 3 and the concept is interesting at least. I tried out a floor model at bestbuy for about 20 mins, playing the mma fighting game they had. (ufc?). I definitely see the appeal, and I definitely see the pitfall.

I think that microsoft definitely did get the input pretty tight, but for hard core gaming

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Owen Robinson said on Aug. 18, 2011 at 7:42am

Didn't this come out in November?

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Willie Clark said on Aug. 18, 2011 at 4:42pm

Owen-correct, yes it did. As we start building our game coverage, I wanted to get something out there about it and gauge reader's interest, as well as taking a look at where the system is now and how the software for it is coming along. Better late than never!

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